• Riot Games (Los Angeles, CA)
    …games Prior work on dynamic or procedural animation systems Experience refining animator workflows and tools in partnership with tech art Familiarity with working ... with and extending tools like Maya Experience with asset pipelines, version control, and data-driven animation architectures Knowledge of Iris or similar data replication frameworks (optional if applicable) For this role, you'll find success through craft… more
    job goal (01/13/26)
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  • DreamWorks Feature - Animator

    NBC Universal (Glendale, CA)
    …"What would you say you do here?" + Create memorable acting choices - able to define the characters and offer fresh and original ideas. Develop the emotional content ... DreamWorks Animation is looking for more adventurous dreamers who shoot for the moon. We tell stories about the journeys our unconventional heroes take to make dreams come true. As a growth-minded studio, we pride ourselves on being one of the world's leading… more
    NBC Universal (01/07/26)
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  • Animator

    The Walt Disney Company (Burbank, CA)
    …+ Background in traditional hand-drawn, computer, or stop-motion animation a plus **Education** + Bachelor's degree or equivalent experience The pay rate for this ... role in Burbank, California is $60.69 to $71.68 per hour, which follows the pay scale agreed upon in the Collective Bargaining Agreement. The base pay actually offered may vary depending on the candidate's geographic region, job-related knowledge, skills, and… more
    The Walt Disney Company (12/21/25)
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  • Motion Designer (Animation & UI)

    1000heads (Los Angeles, CA)
    …Los Angeles, Chicago or Miami) + Proven experience as a Motion Designer, Animator , or Video Editor (agency or freelance). + Expertise in After Effects, Premiere ... Pro, and Photoshop; familiarity with Illustrator, InDesign, or Cinema4D is a plus. Looking for combined animation and UI skills specifically! + Strong understanding of design fundamentals - layout, typography, timing, and composition. + Ability to take… more
    1000heads (12/06/25)
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